⚠ ALERT
KARSK-17 REACTOR STATUS: ALL FOUR REACTORS DESTROYED | RADIATION SPREADING EAST | ZERKVOGRAD TUNNEL: PERMANENTLY CLOSED | CONFIRMED DEATHS: 25,000+ | GOVERNMENT FORCES CANNOT ENTER CONTAMINATED ZONE | CITIZENS OF VOKLANDEK — HEAD WEST — HEAD WEST — HEAD WEST |
KARSK-17 REACTOR STATUS: ALL FOUR REACTORS DESTROYED | RADIATION SPREADING EAST | ZERKVOGRAD TUNNEL: PERMANENTLY CLOSED | CONFIRMED DEATHS: 25,000+ | GOVERNMENT FORCES CANNOT ENTER CONTAMINATED ZONE | CITIZENS OF VOKLANDEK — HEAD WEST — HEAD WEST — HEAD WEST |
02 // INTERCEPTED SIGNAL
The Player
I don't know why I'm still doing this. They might still be out there. That's the only thought that gets me moving. The radiation shifts every morning. Some days I can skirt the edges. Other days it's so thick I feel it in my teeth.
I go in anyway. I always go in.
— recovered transmission fragment · origin unknown · date corrupted
Your Position
Zervograd — town adjacent to Karsk-17
Why You Survived
You worked a company job in the next city. You weren't home when it happened.
Your Family
Still in Karsk-17. You don't know if they're alive.
Your Window
2–3 days. The wind is fast. Then it reaches you too.
Genre
2D top-down survival · PSX-style visuals · no combat
You Die Of
Radiation. Starvation. Sanity collapse. Not monsters.
Core Loop
Loot · trade · explore · plan · decide how much of yourself to spend today
Death
The map remembers. You don't start over. You continue differently.
Win Condition
There is no win screen. Just a day count — and a quiet list of what you did to others.
Sanity
Drop low enough and the world starts lying to you.
05 // DEVELOPER
The Studio
STDK. Solo. Hobby. Godot.
I'm 17, working a mechanical job, building games on the side. School didn't stick. The path toward becoming a "real" developer closed a while ago, and that's just how it is. But I never really stopped making things.
I build games in the gaps — after shifts, on weekends, whenever I've got enough energy left. No team, no budget, no plan to go full-time. Just Godot, a folder full of ideas, and enough stubbornness to finish what I start.
"Not everyone who builds things ends up where they thought they were going. Sometimes you just keep building anyway."