⚠ ALERT
KARSK-17 REACTOR STATUS: ALL FOUR REACTORS DESTROYED  |  RADIATION SPREADING EAST  |  ZERKVOGRAD TUNNEL: PERMANENTLY CLOSED  |  CONFIRMED DEATHS: 25,000+  |  GOVERNMENT FORCES CANNOT ENTER CONTAMINATED ZONE  |  CITIZENS OF VOKLANDEK — HEAD WEST — HEAD WEST — HEAD WEST  |  KARSK-17 REACTOR STATUS: ALL FOUR REACTORS DESTROYED  |  RADIATION SPREADING EAST  |  ZERKVOGRAD TUNNEL: PERMANENTLY CLOSED  |  CONFIRMED DEATHS: 25,000+  |  GOVERNMENT FORCES CANNOT ENTER CONTAMINATED ZONE  |  CITIZENS OF VOKLANDEK — HEAD WEST — HEAD WEST — HEAD WEST  | 
Relativity Is Irrelevant — Game Art
STDK · 2025

RELATIVITY IS
IRRELEVANT

2D Top-Down PSX Visuals No Combat Psychological Horror

A SURVIVAL GAME ABOUT NOT HAVING A REASON TO SURVIVE

01 // TRANSMISSION

Emergency Broadcast

Due to the nuclear fallout in Karsk-17, all four nuclear reactors have exploded. The situation is critical. We are currently detecting extremely high levels of radiation spreading toward the eastern sectors. The Zerkvograd Tunnel has been permanently closed. The nuclear blast caused a structural collapse inside the tunnel — it is completely impassable. At this time, there is no safe route out of Karsk-17. All citizens are strongly advised to remain inside shelters and avoid unnecessary exposure. Government rescue and military support cannot enter the contaminated zone. Communications with the outside world remain unstable. Citizens of Voklandek — you must remain calm. For now, survival will depend on the people of Karsk-17 themselves. Further updates will follow if communication systems remain operational.
25,000 Confirmed Dead
5,000+ Radiation Poisoning
4 Reactors Destroyed
2–3 Days to Evacuate
02 // INTERCEPTED SIGNAL

The Player

I don't know why I'm still doing this. They might still be out there. That's the only thought that gets me moving. The radiation shifts every morning. Some days I can skirt the edges. Other days it's so thick I feel it in my teeth.

I go in anyway. I always go in.

— recovered transmission fragment · origin unknown · date corrupted
Your Position Zervograd — town adjacent to Karsk-17
Why You Survived You worked a company job in the next city. You weren't home when it happened.
Your Family Still in Karsk-17. You don't know if they're alive.
Your Window 2–3 days. The wind is fast. Then it reaches you too.
Genre 2D top-down survival · PSX-style visuals · no combat
You Die Of Radiation. Starvation. Sanity collapse. Not monsters.
Core Loop Loot · trade · explore · plan · decide how much of yourself to spend today
Death The map remembers. You don't start over. You continue differently.
Win Condition There is no win screen. Just a day count — and a quiet list of what you did to others.
Sanity Drop low enough and the world starts lying to you.
03 // SYSTEMS

Core Mechanics

04 // LIVE DATA

Project Status

Development Phase
In Development
Active · Solo · Godot Engine
Demo Build
Coming Soon
Free to Play
Full Release
$2 – $7
Pay what feels fair
05 // DEVELOPER

The Studio

STDK. Solo. Hobby. Godot.

I'm 17, working a mechanical job, building games on the side. School didn't stick. The path toward becoming a "real" developer closed a while ago, and that's just how it is. But I never really stopped making things.

I build games in the gaps — after shifts, on weekends, whenever I've got enough energy left. No team, no budget, no plan to go full-time. Just Godot, a folder full of ideas, and enough stubbornness to finish what I start.

"Not everyone who builds things ends up where they thought they were going. Sometimes you just keep building anyway."